Boss Guide
Nightmare bosses — mechanics, interrupt timing, and strategy
Nightmare Boss Guide – General Information
The Nightmare versions of the Corrupted Guardian Golem, Drake, Red Demon, and Grey Demon are designed to test both your team coordination and your damage output. With the recently discovered full demonstration recording of the game, we now have a clearer look at their complete ability sets and behavior patterns.
While they may seem easy if you are heavily geared, these encounters become significantly more demanding when your power level is closer to the recommended requirement. During early testing phases, players were able to overpower these bosses quickly due to accelerated progression and abundant resources. Under normal progression conditions, these fights are much more engaging and mechanically relevant.
Multiplayer Matters More Than Anything
The single biggest factor that determines how difficult these bosses feel is whether you are fighting them solo or in multiplayer. In multiplayer the difficulty drops dramatically — even if one player is undergeared, stronger teammates compensate with higher damage output. Bosses enter stagger states faster and their mechanics become less punishing. In a full party the fight can resemble a "20 vs 1" situation where abilities, ultimates, and bursts are constantly cycling.
Struggling Solo?
Boss AI and Combat Design
These bosses are not simple stationary damage sponges. Each one has a fairly advanced AI behavior set with approximately five to seven distinct special abilities.
- •Targeting players at diagonal angles
- •Attacking one player while repositioning toward another
- •Using wide-area attacks that punish clustering
- •Applying abilities that interrupt combos and skill chains
The Blue Outline Mechanic — Critical to Learn
Most Important Mechanic
Successfully interrupting the boss:
- •Cancels their special attack
- •Knocks them down
- •Opens a large damage window
- •Allows your team to freely burst them
In multiplayer only one player needs to use the Tag interrupt — the rest of the team can focus entirely on maximising damage output.
Damage Windows and Burst Strategy
- •Survive and manage mechanics
- •Interrupt during blue-outline phases
- •Unload high-damage abilities during knockdown windows
Dodging and Avoidance
Certain boss abilities can interrupt your attacks or temporarily stop your movement. If your power level is not significantly higher than the boss you cannot ignore these mechanics. Proper positioning and dodge timing become far more important in lower-power scenarios.
If You Are Underpowered
- •Focus on learning interrupt timing
- •Use multiplayer whenever possible
- •Save burst skills for knockdown windows
If You Are Overpowered
- •Expect quick clears
- •Mechanics still exist but can often be brute-forced
- •Focus on coordinated burst rotations