Team Compositions
Recommended team setups for Seven Deadly Sins: Origin.
Offense — 11 teams
Cold Burst DPS

Jericho
Main DPS

Manny
Sub DPS

Dreydrin
Helps with magic point acquisition for faster ultimates & increases DPS when enemy is frozen

Tioreh
Effective tag ability and normal skill for healing when HP is below 30% since the team isn't very tanky
Chill Based DPS

Jericho
Main DPS

Manny
Sub DPS

Dreydrin
Helps with magic point acquisition for faster ultimates & increases DPS when enemy is frozen

Tioreh
Effective tag ability and normal skill for healing when HP is below 30% since the team isn't very tanky
Demonic Power

Meliodas
Main DPS

Bug
ATK support for darkness allies when Burst is activated

Hendrickson
Damage support for darkness allies when Burst is activated

Tioreh
Effective tag ability and normal skill for healing when HP is below 30% since the team isn't very tanky
Darkness Burst DPS

Meliodas
Main DPS

Bug
ATK support for darkness allies when Burst is activated

Hendrickson
Damage support for darkness allies when Burst is activated

Tioreh
Effective tag ability and normal skill for healing when HP is below 30% since the team isn't very tanky
Just Bleed
⚠ Team is useless against an enemy who is immune to bleed

Tristan
Main DPS — additionally increases allies' wind damage when wind burst is activated by himself!

Howzer
Sub DPS — ATK support for Wind allies when enemy is bleeding

Dreyfus
Increases DoT damage, allowing bleed to deal more damage

Tioreh
Effective tag ability and normal skill for healing when HP is below 30% since the team isn't very tanky
Wind Burst DPS
⚠ Team requires a lot of conditions to be met for optimal damage output

Elaine
Main DPS — Crit based, needs Wind Burst to be up for maximum damage output

Tristan
Sub DPS — increases allies' wind damage when wind burst activated. Switch into Tristan to activate burst for ATK support or else he is useless!

Howzer
Debuffer — once Wind Burst is activated switch into Howzer, attack at least once to decrease wind damage resistance of the enemy!

Tioreh
Effective tag ability and normal skill for healing when HP is below 30% since the team isn't very tanky
Earth Burst DPS
⚠ Through stun and petrify the team has great survivability as enemies can be stopped multiple times

Elaine
Main DPS — can petrify enemies for 6 seconds upon activating Earth Burst and increases damage dealt to petrified enemies by 100%

Diane
Sub DPS — deals extra 40% damage to enemies with Earth Burst activated, capable of stunning the attacked enemy

Dreyfus
Increases damage dealt to enemies with Earth Burst activated

Tioreh
Effective tag ability and normal skill for healing when HP is below 30% since the team isn't very tanky
Burn

Guila
Main DPS + DoT

Slader
Sub DPS

Tristan
Fire ATK support upon activating Fire Burst

Tioreh
Effective tag ability and normal skill for healing when HP is below 30% since the team isn't very tanky
Wall of Fire

Guila
Tank + Fire ATK support + Fire damage support + barrier to allies + Taunt

Slader
Sub DPS

Tristan
Fire ATK support upon activating Fire Burst

Tioreh
Effective tag ability and normal skill for healing when HP is below 30%
Electricity

Drake
Main DPS + Damage support with "Pulse" skill

Daisy
Sub DPS + Damage support through Special Attack and Normal Skill

Gilthunder
Damage support + Barrier — his special "lightning barrier" reflects 15% of damage taken

Hendrickson
DEF support and Healer
Punishment

Manny
Main DPS + Debuffer — constantly makes enemies weaker while increasing own damage. Normal skill guaranteed to crit if enemy is affected by "Punishment". Ultimate can reset all heroes' Normal skill cooldown

Elaine
Increases allies' burst efficiency, grants damage reduction with ultimate. When burst activates she restores two magic points for faster ultimates

Tioreh
Effective tag ability and normal skill for healing when HP is below 30% since the team isn't very tanky

Hendrickson
DEF boost + Healing on Ultimate if really necessary