Gear Information

Relic sets, farming locations, main stats, and sub stat ranges for all rarities.

Relic Sets

Each set provides a 2-piece and 4-piece bonus. Farm stages are listed below each set name.

Radiant Sun
Radiant Sun
Keeper of the Forest
2-PC: When entering battle, gain 10% Increased Fire DMG.
4-PC: When entering battle, gain 15% Increased Additional DMG.
Blessing of Primordial Tan
Blessing of Primordial Tan
Keeper of the Forest
2-PC: When entering battle, gain 15% Increased ATK.
4-PC: When taking action, gain 3% Increased DMG (up to 5 stacks).
Eternal Grove
Eternal Grove
Dreaming Forest Shadow
2-PC: When entering battle, gain 10% Increased Light DMG.
4-PC: After using an Active Skill, gain 10% Increased Light DMG for 2 turns.
Noble Soul
Noble Soul
Dreaming Forest Shadow
2-PC: When entering battle, gain 15% Increased Max HP.
4-PC: When entering battle, all allies gain +1 SP Recovery and you gain +2 SP Recovery.
Purifying Seas
Purifying Seas
Silver Tail Jaws
2-PC: When entering battle, gain 10% Increased Heal Bonus.
4-PC: After using an Ultimate Skill, all allies gain 15% Increased Heal Bonus Received for 2 turns.
Still Abyss
Still Abyss
Silver Tail Jaws
2-PC: When entering battle, gain 10% Increased Earth DMG.
4-PC: After using an Ultimate Skill, gain 10% Increased Crit Rate.
Solemn Resolve
Solemn Resolve
Silver Ravens Silver Lining
2-PC: When entering battle, gain 15% Increased ATK.
4-PC: After using an Ultimate Skill, gain 30% Increased Chain Mastery for 1 turn.
Resolute Cause
Resolute Cause
Silver Ravens Silver Lining
2-PC: When entering battle, gain 15% Increased DEF.
4-PC: After using an Ultimate Skill, all allies gain 20% Decreased DMG Received for 1 turn.

Gear Rarities

UC = Uncommon · R = Rare · SR = Super Rare · SSR = Super Super Rare

UC
UC
Uncommon
R
R
Rare
SR
SR
Super Rare
SSR
SSR
Super Super Rare

Fixed Main Stats

Head, Top, and Bottom pieces always roll the same main stat. Values show +0 (base) → +15 (max upgrade).

HEAD
ATK %
UC5.00% 11.00%
R6.00% 16.80%
SR8.00% 27.20%
SSR10.00% 40.00%
TOP
DEF %
UC5.00% 11.00%
R6.00% 16.80%
SR8.00% 27.20%
SSR10.00% 40.00%
BOTTOM
HP %
UC5.00% 11.00%
R6.00% 16.80%
SR8.00% 27.20%
SSR10.00% 40.00%

Ring — Possible Main Stats

Rings can roll one of these main stats randomly. Values show +0 (base) → +15 (max upgrade).

StatUCRSRSSR
ATK %
5.00%11.00%
6.00%16.80%
8.00%27.20%
10.00%40.00%
DEF %
5.00%11.00%
6.00%16.80%
8.00%27.20%
10.00%40.00%
HP %
5.00%11.00%
6.00%16.80%
8.00%27.20%
10.00%40.00%
Element DMG %
2.50%5.50%
3.00%8.40%
4.00%13.60%
5.00%20.00%

Necklace — Possible Main Stats

Necklaces can roll one of these main stats randomly. Values show +0 (base) → +15 (max upgrade).

StatUCRSRSSR
Crit Rate %
3.50%7.70%
4.20%11.76%
5.60%19.04%
7.00%28.00%
Crit DMG %
7.00%15.40%
8.40%23.52%
11.20%38.08%
14.00%56.00%
Heal Bonus %
4.00%8.80%
4.80%13.44%
6.40%21.76%
8.00%32.00%
ACC %
5.00%11.00%
6.00%16.80%
8.00%27.20%
10.00%40.00%
RES %
5.00%11.00%
6.00%16.80%
8.00%27.20%
10.00%40.00%
Chain Mastery %
6.00%13.20%
7.20%20.16%
9.60%32.64%
12.00%48.00%

Sub Stat Ranges

All gear pieces share the same sub stat pool. Values show the min – max roll per rarity.

StatUCRSRSSR
ATK %
2.00%2.60%
3.30%4.00%
5.30%6.70%
8.00%13.40%
DEF %
2.00%2.60%
3.30%4.00%
5.30%6.70%
8.00%13.40%
HP %
2.00%2.60%
3.30%4.00%
5.30%6.70%
8.00%13.40%
Crit Rate %
1.40%1.80%
2.30%2.80%
3.70%4.70%
5.60%9.40%
Crit DMG %
2.80%3.70%
4.60%5.60%
7.40%9.30%
11.20%18.70%
Heal Bonus %
1.60%2.10%
2.60%3.20%
4.20%5.30%
6.40%10.70%
ACC %
2.00%2.60%
3.30%4.00%
5.30%6.70%
8.00%13.40%
RES %
2.00%2.60%
3.30%4.00%
5.30%6.70%
8.00%13.40%
Chain Mastery %
2.40%3.20%
4.00%4.80%
6.40%8.00%
9.60%16.00%

★ Tip: Focus on Main Stats first. Sub stats are secondary until you are farming SSR gear.